Boris Hiestand
animation, storyboards, character designs, silly voices, nonsense...
Wednesday, July 24, 2019
Sigma
Crazy times ahead, the brand spanking new Overwatch game character I had the pleasure of voicing has made his debut online, and judging by the hits and comments seems to be going down a treat so far. I am overwhelmed and so proud of this creation. The writers and creators at Blizzard have done an incredible job on the trailer/origin story, most of the credit has to go to them of course, and to Andrea Toyias who directed me and allowed me to bring my own ideas to the table. Together we searched and played around with various sounds and inflections until we found Sigma. I then spent a handful of evening recording sessions screaming and shouting in a microphone until I lost my voice. It was an intense but insanely fun experience, and I can only hope there's plenty more to come!
Thursday, April 18, 2019
Will Of The Wisps
Currently hard at work on Ori And The Will Of The Wisps. I never worked on a video game before so this is very new and exciting territory for me. I was a huge fan of the first game for its lovely characters, story, gorgeous artwork and glorious score, so I couldn't pass on the opportunity to help craft the follow up. I'm helping with story, animatics for cut scenes and cinematics, and of course lots of animation for the characters.
Wednesday, December 26, 2018
Merry Christmas!
Saturday, June 23, 2018
Tuesday, June 19, 2018
Monday, February 26, 2018
Sunday, October 01, 2017
Pickelhauber
While clearing up I found this sheet of roughs from a scene I animated in 2002 for the feature "Jester Till". Memories came flooding back!
Wednesday, March 16, 2016
St Trinians Pencil Tests
I just found some old pencil tests for the St Trinians animation test I worked on with Uli Meyer in 2010, and thought it'd be nice to put them on a timeline and share them. Each shot is repeated 5 times for closer scrutiny. Go to the video page for a more detailed history of the project and full credits.
Tuesday, December 01, 2015
Angry Birds Animation Wraps
A handful of people here at Sony Pictures were asked to stop working on the movie for a little while and make this cute little Christmas greeting. It's been nice to see it come together in only a couple of weeks. Everyone is so familiar with the characters and work flow at this point that we've been cranking out footage like nobody's business. Most animators have moved onto other projects or are celebrating on some beach having a well deserved break. I finished my last shot last week (I wasn't involved with the above clip), and am developing walk cycles for one of the main characters in Storks, Warner Bros.' next feature, on which more later.
Sunday, October 04, 2015
Angry Birds Teaser
I've been working on this silly thing since January. I know, it's Angry Birds. It shouldn't be allowed. It's not supposed to be any good. But it is. And it's coming. You'll go see it. And you'll love it. Just wait.
Sunday, September 13, 2015
The Prophet
I had the pleasure of seeing Kahlil Gibran's The Prophet the other week here in Vancouver, and was blown away by the incredible visuals of some of the segments. It's always lovely to see some top notch 2d animation and I hope it does well. For now it's quite hard to find as it slowly makes its way around the world in a very select few theaters but I hope it gets a wider release in the future and the attention and accolades it deserves.
Tuesday, September 01, 2015
Monday, June 15, 2015
Christopher Lee
Hearing of Sir Christopher Lee's passing last week instantly brought me back to 2007 when I had the pleasure and honor of working with him. Uli Meyer had hired Lee's acting services for his feature film "Monstermania!" which I was storyboarding on at the time and in which Lee voiced the mysterious Professor Hieronymus Price. Needless to say we were all incredibly excited to meet and work with the legendary actor.
Because I did the scratch track (temp) voice of the main character Max who Lee had all his scenes with I was asked to go into the booth with the man to give him Max's lines so he had something to bounce off of and act with, an incredible experience!
After the recording session Lee mesmerized us all for quite some time with stories about his incredible life. We heard about his royal heritage, his time in the RAF's intelligence division, a sword fight with Errol Flynn which went awry, his lamentations on always being asked to play villains and monsters, his opera singing career, and his opinions about and experiences with the likes of Boris Karloff, Peter Cushing, Tolkien, Ian Fleming, Sean Connery, Tim Burton and Peter Jackson to name but a few. A cab had been called after the recording to take Sir Christopher home, but because nobody wanted to end the session/storytime, the cabbie waited outside with the meter running for several hours. The cab fare must have been astronomical....
With fellow storyboard artist/film maker/animator/silly voice man/beer quaffer Elliot Cowan.
With fellow storyboard artist/film maker/animator/silly voice man/beer quaffer Elliot Cowan.
Monday, March 23, 2015
The Don revisited
I've found myself revisiting an old friend a lot recently, doodling mentally impaired and spaghetti loving mafia boss the Don. Might have to do some animation with him...
Wednesday, August 13, 2014
Guardians of the Galaxy killing it
It's been out a couple of weeks now and the Guardians are still killing it at the box office. Proud to have worked on this one, it's pure silly stupid fun. I'll do a post in the near future showing a step by step animation progression of some of my shots with Rocket Raccoon. For now you can see one of them in this trailer. "Aint no thing like me, 'cept me!"
Sunday, June 08, 2014
Joshua Schneider's Anny Vigil
I stumbled on Joshua Schneider's blog a while ago, and was very impressed with the animation tests I saw there for an animated western he's currently producing all by his lonesome. I wrote him an email congratulating him on such lovely work, and also took the opportunity to ask if he could use any help with the voices as I read that he was still casting the film. I sent him a link to my voice over demo and after auditioning for him was asked to voice two characters in his film! I'm really happy to be involved with the project.
We had a massive 4 hour recording session over Skype the other week which was lots of fun. It's fantastic that the internet makes it possible for people tens of thousands of miles away from each other to collaborate like this. Josh is a great guy and super talent and I can't wait to see what the film is going to look like. Here's the facebook page to it, like like like!
Friday, February 28, 2014
Guardians of the Galaxy Trailer
It's been out for a week and a bit already, but in case you missed it here's the first trailer for the insane film I'm working on at the moment:
Monday, January 13, 2014
Almost there...
Hello Cuthbert friends! Our little bird is coming out of hibernation. The Cuthbert sculpt is almost finished, we are just figuring out what kind of base to put him on. We would love to produce a limited vinyl series of this sculpt. We would sell it on Kickstarter to raise the funds but we would like to figure out first if there is enough interest.
If we can get as many 'likes' as possible, it might give us an indication. So please share this post with EVERYBODY and go to the Cuthbert facebook page to like and share as well. It will help us continue with our Cuthbert adventures. Thanks!
If we can get as many 'likes' as possible, it might give us an indication. So please share this post with EVERYBODY and go to the Cuthbert facebook page to like and share as well. It will help us continue with our Cuthbert adventures. Thanks!
Tuesday, December 17, 2013
Animation Insider
Mike Milo of Animation Insider has been nice enough to ask if I wanted to do an interview for his website. Of course I was happy to oblige. Read it HERE.
Monday, December 16, 2013
New job
I've just finished my first week at Framestore, where I'm helping out with some animation on the upcoming Marvel comic-turned-to-movie extravaganza "Guardians Of The Galaxy". It's been 6 years since I've worked in visual effects (at the time I was involved with "Harry Potter And The Order Of The Phoenix" and "10,000 B.C." At MPC) and it sure takes some getting used to the involved pipelines again, but the team here is great and I'm sure we'll have a lot of fun. I've seen large portions of the film and just like last year's "The Avengers" that it ties into, it's a lot of silly tongue in cheek fun.
Meanwhile the Cuthbert short is chugging along slowly. Uli and I have started storyboarding, but with Christmas looming and the new job progress will be near non existent until mid Jan.
Monday, December 09, 2013
Cuthbert Art For Sale!
Galerie Daniel Maghen in Paris is offering the original pen & ink and watercolour illustrations of Uli's picture book 'Cuthbert was bored'. Incredible art if you ask me. The proceeds of the sale will go towards realising the short film. Where that's concerned I'd like to share that we're happy with the story outline we've been chipping away at and as of today we start storyboarding!
Monday, November 25, 2013
Cuthbert Sculpture
Everyone's favorite Schlingmann, Michael Schlingmann, is nearing completion on the Cuthbert sculpture he's been chipping away at in his spare time over the past weeks. Doesn't it look amazing? We're going to use this as the prototype for the exclusive Cuthbert vinyl toy. Who wants one?
Friday, November 08, 2013
Evolution of a walk
I've received quite a few messages about the walk cycle I did for Eric the zookeeper. "What's your process?" is often the question so I thought I'd do a post showing the steps from beginning to end. Anyone serious about animated walks need look no further than Dick Williams' wonderful book "The Animator's Survival Kit" for tips and tricks by the way.
When working on an actual scene where there is probably more going on than just walking or running, it's nice to go straight ahead after the first blocking as the result tends to look more spontaneous and organic, but in this case it was just a simple cycle so it became more of a technical exercise. First I roughed out the main walking positions, very quickly, without much detail: step left, down, middle, up, step right, down, middle, up, so we can return to step left. I shot the eight drawings on 4s:
Right away I saw I didn't like the movement of the cap, it's too much, and there's some jerking and twitching going on in the upper arms. Also, there is no sense of dimension or perspective yet. I didn't want to go overboard with this as part of the charm of Uli's designs is that they should read as flat drawings, but I thought that at least I should add a little feel of Eric's face and body moving away and towards us as it adds a slightly more sculpted feel. Otherwise I felt quite confident going in and starting to add detail:
It's starting to look like something now. I left the cap and hair out at this stage as I thought I might still change the spacing a bit; add more drawings when he's at his highest perhaps, maybe take some out when he's down so the steps are a bit more bouncy. The body and head are now moving a little bit more in perspective, though everything still feels quite flat. The main thing I noticed is that I went overboard a bit with the nose and upper lip. It looks nice and funny but they really are bouncing up and down too much, Eric isn't made out of rubber. I tend to go too far (cos it's so much more fun to go wild!) and then have to reign myself in a bit. I also found the wrists snap too much on the arm swings. Breaking the joints in movement adds a lot of sexy looking flexibility, but here the eyes are drawn to it too much:
The cap now adds more dimension to the face, and I've changed the eyes as well so on the step right position the face is almost profile. My experimenting with the spacing is done so I went straight ahead over the drawings to do the hair. I'm noticing that the nostrils and teeth are jumping around and that the belly volume isn't up to standard yet, that still needs fixing. Other than that we're almost there. I could keep fixing a lot of other things I'm not happy with (those wrists could be toned down even more) but at this point we're not looking for perfection, this is just a test so we can figure out a pipeline for the film. Uli took my drawings and went over them to put Eric on model, and he put the whole thing on 1s as well(my final version was still mostly on 2s) adding an extra smoothness to everything. Needless to say he can draw circles around me, it's amazing how much better everything instantly looks the moment he touches it!
And there you have it. You can see the coloured clip below.
When working on an actual scene where there is probably more going on than just walking or running, it's nice to go straight ahead after the first blocking as the result tends to look more spontaneous and organic, but in this case it was just a simple cycle so it became more of a technical exercise. First I roughed out the main walking positions, very quickly, without much detail: step left, down, middle, up, step right, down, middle, up, so we can return to step left. I shot the eight drawings on 4s:
Right away I saw I didn't like the movement of the cap, it's too much, and there's some jerking and twitching going on in the upper arms. Also, there is no sense of dimension or perspective yet. I didn't want to go overboard with this as part of the charm of Uli's designs is that they should read as flat drawings, but I thought that at least I should add a little feel of Eric's face and body moving away and towards us as it adds a slightly more sculpted feel. Otherwise I felt quite confident going in and starting to add detail:
It's starting to look like something now. I left the cap and hair out at this stage as I thought I might still change the spacing a bit; add more drawings when he's at his highest perhaps, maybe take some out when he's down so the steps are a bit more bouncy. The body and head are now moving a little bit more in perspective, though everything still feels quite flat. The main thing I noticed is that I went overboard a bit with the nose and upper lip. It looks nice and funny but they really are bouncing up and down too much, Eric isn't made out of rubber. I tend to go too far (cos it's so much more fun to go wild!) and then have to reign myself in a bit. I also found the wrists snap too much on the arm swings. Breaking the joints in movement adds a lot of sexy looking flexibility, but here the eyes are drawn to it too much:
The cap now adds more dimension to the face, and I've changed the eyes as well so on the step right position the face is almost profile. My experimenting with the spacing is done so I went straight ahead over the drawings to do the hair. I'm noticing that the nostrils and teeth are jumping around and that the belly volume isn't up to standard yet, that still needs fixing. Other than that we're almost there. I could keep fixing a lot of other things I'm not happy with (those wrists could be toned down even more) but at this point we're not looking for perfection, this is just a test so we can figure out a pipeline for the film. Uli took my drawings and went over them to put Eric on model, and he put the whole thing on 1s as well(my final version was still mostly on 2s) adding an extra smoothness to everything. Needless to say he can draw circles around me, it's amazing how much better everything instantly looks the moment he touches it!
And there you have it. You can see the coloured clip below.
Monday, November 04, 2013
Animation Test/Cuthbert book and calendar ad
While brainstorming about the story for the Cuthbert short, Uli and I created a little test animation to see how long certain things take to put together, and to experiment with our pipeline. We're using it now to promote the characters and hopefully garner more interest in both the books and the upcoming short. Please share!
Wednesday, September 25, 2013
Cuthbert gets a short
I haven't been blogging for many a moon, partly because I've been so busy running around from project to project, and partly because I never think my work is of enough significance to talk about. This will now change and you'll see me blogging a great deal more, as my good friend Uli Meyer has asked me to help him make an animated short. I've worked with Uli for many years on commercials and features, and if there's one thing I've learned from the experience it's that the end result is always something significant and worth talking about. We live in a time where the vast majority of quality animated content you see is computer generated, and yet there seems to be a real thirst for traditional hand drawn pencil animation. Uli and I are incredibly passionate about this kind of work and we'll try our best to create a hand drawn film that will please both modern audiences with attention span disorders and fans of the old classics! Impossible? Perhaps, but I'm sure we'll have a lot of fun trying. Wish us luck, and watch this space for news and updates!
Cheers
Boris
Cheers
Boris
Tuesday, June 26, 2012
Hotel Transylvania Trailer 2
Thursday, February 02, 2012
Børge Ring's House
Some sad and devastating news: my old mentor Børge Ring's house burnt down to the ground yesterday. A fire which apparently started in the chimney rapidly spread through the old farmhouse with thatched roofs in which they lived.
I can't even begin to imagine how horrible this must be for Børge and his wife Joanika. Thankfully they are both unharmed, which is something to be grateful for, but all their possessions have been consumed by the fire.
I have very fond memories of visiting them both at their farm; from '94 til '98 I must have called round there every other week or so to soak up the animation wisdom Børge had to offer, and browse through the many books he had on all kinds of subjects concerning animation, film and fine art, as well as countless short-TV-and feature films from all over the world. Their house was such a warm and loving place, where one would immediately feel relaxed and at ease. To get an idea of what the place was like take a look here: maasdijk 4
Still, at the end of the day, no matter how lovely, a house is just a roof over your head, and can be replaced. I'm thinking of what was inside that has been lost that can't. Far from being materialistic people, they are artists, and as such most of their belongings represent something important and meaningful in their lives. Their musical instruments, their letters of correspondence, their documents, their art. Børge's film work, cells, drawings and awards, Joanika's paintings and sculptures. There is nothing left. It's unbelievable how this could happen.
I was there only a month ago to film Børge for his Winsor McCay Award acceptance speech. To think the place no longer exists feels strange and surreal to say the least, and to think this happened to people in the autumn of their lives leaves me with a sickening knot in my stomach.
Please visit borgering.com and help.borgering.com if you want to help them.
Their daughter Anne-Mieke and I will be at the Annie Award ceremony this Saturday to pick up Børge's Winsor McCay award, and if you're there and know Børge come find us, we're happy to pass on any letters or messages you may have.
Saturday, December 17, 2011
Wednesday, December 07, 2011
Børge's New Toy
I'm extremely proud and happy to say my friend and 90 year old mentor Børge Ring will be awarded the Winsor McCay Lifetime Achievement Award at the Annies on Feb 4th next year.
If you don't know this wonderful man and his delightful work, click here!
Monday, September 26, 2011
Tongue Tied
A couple of weeks ago my good buddy Mark Norman asked me to do some animation for a teaser clip he put together to promote a new smartphone game he's developing.
I miss handdrawn animation so I happily obliged. The result can be seen here:
I animated the dog in the beginning and the two dogs fighting over the bone.
A break down that goes into the animation proces from rough to clean up then coloring and shading can be see here.
The game is called "Tongue Tied" and will be on smart phones from Dec 15.
I miss handdrawn animation so I happily obliged. The result can be seen here:
I animated the dog in the beginning and the two dogs fighting over the bone.
A break down that goes into the animation proces from rough to clean up then coloring and shading can be see here.
The game is called "Tongue Tied" and will be on smart phones from Dec 15.
Tuesday, March 08, 2011
pencil test
For those of you interested in seeing pencil tests here's one from the St Trinians short we made last year. Although it's already very much a Searle character here, when you compare it to the final film you can see how much the drawings are elevated when traced onto frosted cell with pen and ink. It's very short so it's looped 5 times, hope you like it... After having animated mainly with computers for 3 years it was a joy for me to draw again.
Saturday, November 27, 2010
St Trinians Animation Test
A couple of months ago I finished work on a lovely 2d animation experiment at Uli Meyer Studios. The goal was to see if we could successfully translate Ronald Searle's
incredible pen an ink scribbles to the screen. We had a lot of fun putting this together, and it made me realise how much I miss animating with pencil and paper. There's nothing quite like it...
We got some attention with the test, notably from cartoonbrew, and you can read more about it here and here.
Monday, October 18, 2010
new job
Haven't been posting much as usual. I've moved to Bristol a month and a half ago and the good people at Aardman Animation have been keeping me incredibly busy, animating on upcoming CG feature Arthur Christmas...
It's a great project to be involved in and I love every minute of it.
Apart from the above image I can't show you anything yet unfortunately, but rest assured it'll be a LOT of fun.
It's a great project to be involved in and I love every minute of it.
Apart from the above image I can't show you anything yet unfortunately, but rest assured it'll be a LOT of fun.
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